"Most people" at Bethesda wanted to make Elder Scrolls 6 before Starfield, claims Skyrim co-lead, but Todd Howard dragged them aboard his rocketship

What came first, the chicken or the egg? In the chaotic ecosystem of game development, this question often manifests as a conflict between corporate vision and individual creativity. In a recent revelation from Kurt Kuhlmann, a longtime Bethesda Game Studios veteran and co-lead designer on Skyrim, the answer regarding their next big project seems surprisingly clear: the collective hope of the development team for The Elder Scrolls 6 was far older than the actual greenlighting of Starfield. Kuhlmann, who has been with the studio for over two decades, suggests that a significant portion of the crew was already mentally prepped to pick up their keyboards and begin work on the next chapter of the Tamriel saga immediately following the release of Fallout 4.

This sentiment paints a portrait of a team that had successfully delivered a massive, world-changing title and was eager to continue building the legacy they had helped craft. For many developers, the prospect of returning to the rich, sprawling fantasy of The Elder Scrolls series represents a natural progression of their career and a chance to explore new corners of a beloved universe. The idea that the staff was "whisked along" on an interstellar journey implies a sudden, almost jarring pivot from the grounded, gritty atmosphere of the Wasteland to the sci-fi setting of the Outer Rim. It suggests a disconnect between the workforce's expectations and the leadership's strategic direction, a classic friction point in large-scale software development where visionaries often outpace the consensus of the group.

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